Declarative 3D SyntaxBuild scenes with Box, Sphere, Group, and Light composables. No manual loop management or context handling required.
Reactive StateDrive animations and scene updates using standard Compose state—mutableStateOf, animate*AsState, and more.
Multiplatform ReadyJVM (Desktop) with Vulkan, Web (JS/Wasm) with WebGPU/WebGL2. Android & iOS support coming soon.
PBR MaterialsPhysically Based Rendering for realistic lighting and materials. Control metalness, roughness, and color with type-safe APIs.